Surphaser data in Scene?

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bhohimer
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Surphaser data in Scene?

Post by bhohimer »

Can data from the Surphaser be processed with Scene? I am very intrigued by the level of quality that seems to be coming from this scanner, but am unsure of how it will be working with a moderate number of scans. Does anyone have experience with merging somewhat larger datasets from this scanner? 90-100+ scans.
BDH
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Re: Surphaser data in Scene?

Post by mls »

Hi.
Our workflow in the past has gone as follows.
Export from Surph express as PTX.
Import PTX into Scene.
You then can save the data from Scene into a scene project. The data will be converted to a "synthetic" fls, but will not display file property details / attributes such as scan resolution etc, since it is not a real fls file.

We have noticed a loss of brightness in the luminance data once the scan is converted to fls. Does anyone have a tweak for this?

If I understand your question, in terms of workflow and projects with large numbers of scans you should not notice any problems with hardware performance compared with using similar resolutions/file sizes from a real fls file).
There may be better ways to get the data from c3d (surphaser file) to fls, via other file formats. Anyone else have any experience?
Paul
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Re: Surphaser data in Scene?

Post by r_oliveira »

No so sure if Scene would be the best choice to actually evaluate the data.
Cyclone would be a better and more flexible tool to register and to inspect the scans in detail.

By the way what do you mean by:
bhohimer wrote:I am very intrigued by the level of quality that seems to be coming from this scanner
hypsometric
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Re: Surphaser data in Scene?

Post by hypsometric »

I think it means he cant believe how much better the Surphaser is over his focus 120. haha
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