Can anyone help me in how to add light insight in the building, i want to make something like the first image.
It wiil be for demonstration and is zeb data.
Light in PCB in cloud comapre
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Light in PCB in cloud comapre
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Re: Light in PCB in cloud comapre
It looks like the black parts are due to the calculated Ambient Occlusion (PCV), where the interior will be dark (no ambient light reaching there).Try switching off the scalar field (PCV), deactivate pointcloud color and switch on the EDL-Shader.
http://www.cloudcompare.org/doc/wiki/in ... L_(shader)
Cheers
http://www.cloudcompare.org/doc/wiki/in ... L_(shader)
Cheers
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Re: Light in PCB in cloud comapre
Otherwise if you want to apply ambient occlusion inside the building, then your only option is to (temporarily) remove the roof, apply the PCV plugin, and then put back (or not) the roof