Hi Folks
Thanks to Eugene I have been trialling C2M and hopefully providing usefull feedback.
The manipulation of the cloud has been fluid and a pleasure to use,
It seems to fulfill the role of scene creation using point clouds within max well.
hopefully for my own obscure use this app will be developed further, enabling a simple way to create profiles from cloud data.
Paul G
Introducing Clouds2Max
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Re: Introducing Clouds2Max
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- Phil Marsh
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Re: Introducing Clouds2Max
Hi Phil
Yes it is looking like it has the potential to simplify the workflow for DCC.
I had a good man do the scanning
Will be looking to scan some more soon,
would a couple of posts about 3DS modelling from point cloud be of interest in the forums ( i am pretty unorthodox )
Cheers
Paul G
Yes it is looking like it has the potential to simplify the workflow for DCC.
I had a good man do the scanning
Will be looking to scan some more soon,
would a couple of posts about 3DS modelling from point cloud be of interest in the forums ( i am pretty unorthodox )
Cheers
Paul G
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Introducing Clouds2Max
Paul,
I for one would definitely like to see more on the topic.
Not just because we are the ones releasing C2M, but we do almost all our projects with point cloud these days..
Thanks,
David
I for one would definitely like to see more on the topic.
Not just because we are the ones releasing C2M, but we do almost all our projects with point cloud these days..
Thanks,
David
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Re: Introducing Clouds2Max
Nice work Paul, I'm looking forward to see some more about 3ds modelling from cloud points.
Regards,
Ignacio
Regards,
Ignacio
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Re: Introducing Clouds2Max
Just wanted to show a screenshot with 88 million points.
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