Introducing Clouds2Max

Discuss all Clouds2Max related issues here.
Paul G
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Re: Introducing Clouds2Max

Post by Paul G » Sat Sep 15, 2012 12:38 am

Hi Folks

Thanks to Eugene I have been trialling C2M and hopefully providing usefull feedback.

The manipulation of the cloud has been fluid and a pleasure to use,
It seems to fulfill the role of scene creation using point clouds within max well.

hopefully for my own obscure use this app will be developed further, enabling a simple way to create profiles from cloud data.

Paul G
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Phil Marsh
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Re: Introducing Clouds2Max

Post by Phil Marsh » Sat Sep 15, 2012 7:50 am

Hi Paul,

Glad you like C2M. Nice Train Scan ;)
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Paul G
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Re: Introducing Clouds2Max

Post by Paul G » Sat Sep 15, 2012 12:20 pm

Hi Phil

Yes it is looking like it has the potential to simplify the workflow for DCC.

I had a good man do the scanning :D

Will be looking to scan some more soon,
would a couple of posts about 3DS modelling from point cloud be of interest in the forums ( i am pretty unorthodox )

Cheers

Paul G

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Introducing Clouds2Max

Post by ddustin » Sat Sep 15, 2012 12:38 pm

Paul,
I for one would definitely like to see more on the topic.
Not just because we are the ones releasing C2M, but we do almost all our projects with point cloud these days..

Thanks,
David
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Re: Introducing Clouds2Max

Post by neicho101 » Mon Sep 17, 2012 10:22 am

Nice work Paul, I'm looking forward to see some more about 3ds modelling from cloud points.

Regards,

Ignacio

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3DForensics
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Re: Introducing Clouds2Max

Post by 3DForensics » Tue Sep 18, 2012 12:49 am

Just wanted to show a screenshot with 88 million points.
88MillionPointsSmall.jpg
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Re: Introducing Clouds2Max

Post by dwayne-ellis » Tue Sep 18, 2012 3:50 pm

Works awesome here too....and fast!

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