Scan all the way through the ship so both spaces are in the one scanning job?
Any other way to join 2 spaces with no common connection in overlap of scans or fixed targets visible from each would just be a guess and giving you the wrong thickness...
Scan all the way through the ship so both spaces are in the one scanning job?
Lieven, Thank you for the info and the video, that is a good enough explanation for me It seems like there is nothing too unusual about that IMU implementation. I suspect they are using the IMU to roughly derive the position of the next scan from the relative know position of the prior scan. I would imagine they are only using the IMU data after a scan is done and then you pick up the scanner and start moving, so any drift that occurred while stationary in the first scan is not all that relevant when trying to approximate the relative position of the next scan. Here is an example of what I am thinking. Let's say the first scan position is always at 0,0,0. During a scan the imu is on the drift starts to occur, by the time the scan is done the scanner's imu position is drifted to the moon. As soon as the scanner is picked up the IMU position is reset to 0,0,0. Then as you walk it to the next position the imu approximates you position along the way to roughly 10,10,0, and the you set it down. Then the process repeats with the next reset going back to 10,10,0. If that is how it works, then it is not magic but still neatJonathan,
The imu doesn't do the registration, this is done with voxels (triangles) in riscan. The exact functioning is not al clear to me but the path how you went from one position to another is pretty good, even walking in a bend results in good initial positioning of the next position.
I'm a user, not the develper of course and speak of my own experience.
i would think that this is also a company secret how they combine everything. I know it works flawlessly 95% of the time. I'm sure that there is drift in the imu but this is compensated by the brilliant registration methods
EDIT : check this small video out, you see the scanpositions move the way they are positioned in comarison with the earlier one. After that it uses voxels for final adjustements.
[youtube]https://www.youtube.com/watch?v=WHmDIs_-V4M[/youtube]