To renew Pointools or not?

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jm1706
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Re: To renew Pointools or not?

Post by jm1706 » Fri Oct 10, 2014 5:26 pm

fj-Bentley wrote:Hi Nick,
Yes the Beta is definitely in Bentley Selectservices downloads. Try this link:

http://select.bentley.com/FulfillmentCe ... uctId=2175

If you are still having a problem let us know.
I am logged into the Bentley and I am on the Selectservices and I still cannot see the beta version for the 64bit software. Can you send me a direct link? I'm fed up with the program crashing every time I want to produce an animation and I am hopeful that the 64bit will fix this issue.

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dan_mccurdy
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Re: To renew Pointools or not?

Post by dan_mccurdy » Fri Oct 10, 2014 10:42 pm

jm1706 wrote: I'm fed up with the program crashing every time I want to produce an animation and I am hopeful that the 64bit will fix this issue.
Sadly the beta doesn't fix that problem :-(. But you can stop it crashing by setting memory use to 0 before rendering. I had awful problems with crashing and it hasn't ever crashed with the 0 memory setting.

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fj-Bentley
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Re: To renew Pointools or not?

Post by fj-Bentley » Mon Oct 13, 2014 10:52 am

Hi Jim,
If you are a Bentley SELECT user and cannot access downloads please raise a service request via the Service Request Manager under SELECTservices on http://selectservices.bentley.com/en-US/. Here we will be able to check your entitlement and ensure you have access to download any application that your login should allow.

I will arrange for a download link for Bentley Pointools V8i SELECTseries 1 (beta 1) to be sent direct to your email address.

Please note that this is a Technology Preview and should not be considered a commercial release.

jm1706
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Re: To renew Pointools or not?

Post by jm1706 » Mon Oct 13, 2014 1:36 pm

dan_mccurdy wrote:
jm1706 wrote: I'm fed up with the program crashing every time I want to produce an animation and I am hopeful that the 64bit will fix this issue.
Sadly the beta doesn't fix that problem :-(. But you can stop it crashing by setting memory use to 0 before rendering. I had awful problems with crashing and it hasn't ever crashed with the 0 memory setting.
Thanks I will give this ago. I have played around the memory options before but I never had any success.

James

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