A demonstration of NVIDIA’s integration of the Reality Capture Photogrammetry pipeline into the Unity engine’s editor. Presented as a part of the GDC 2017 session “Photogrammetry for Games; Art, Technology and Pipeline Integration for Amazing Worlds”. The viewer shows how photogrammetry can be integrated directly into a game workflow using Reality Capture’s forthcoming SDK. Reality Capture’s use of multi-GPU CUDA code allows the reconstruction to be done very quickly, and NVIDIA’s viewer uses threading to ensure that the Unity editor is fully interactive while the photogrammetry work is done in the background.
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