Arena4D 2.0 + Oculus Rift Support

Discuss Veesus software here, including those for Arena4D and the plug-ins for SolidWorks and Rhino.
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Mark Christy
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Re: Arena4D 2.0 + Oculus Rift Support

Post by Mark Christy »

Glad to hear people are enjoying using the Oculus :)

We're already brain storming with our customers on where to take this next.. so watch this space.

Mark
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Re: Arena4D 2.0 + Oculus Rift Support

Post by jmiranda »

Mark,
It would be nice if it can be integrated with a Google Cardboard environment. It might be a cheaper way to show what Arena 4d can do to the masses, instead of to the single user. This could be useful when trying to show a project to a big audience.

Jon
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Arena4D 2.0 + Oculus Rift Support

Post by 3DForensics »

Reaction is the same here in Cartersville, GA. Oculus in Arena 4D is a hit!

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Mark Christy
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Re: Arena4D 2.0 + Oculus Rift Support

Post by Mark Christy »

jmiranda wrote:Mark,
It would be nice if it can be integrated with a Google Cardboard environment. It might be a cheaper way to show what Arena 4d can do to the masses, instead of to the single user. This could be useful when trying to show a project to a big audience.

Jon
Hi Jon,

The issue is that any kind of "cheap" VR system such as Google Cardboard requires the software to be running on a mobile phone or tablet. Whilst that isn't a complete hurdle, it's not practical to port a complete desktop piece of software to a phone. There are possible alternative ways of achieving this though.. and we're looking in to all potential avenues..

Mark
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