Real-time Environment using a poincloud

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ddustin
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Real-time Environment using a poincloud

Post by ddustin » Wed Sep 19, 2012 5:42 pm

Here is an example of a real-time environment using a point cloud.
You can move around inside the environment similar to a video game...
https://dl.dropbox.com/u/15574418/CVR-c ... -DPLLC.zip
it is a scan of the small city in which we live, with the addition of 2 animated characters.

This was constructed inside of 3ds Max using 2 plugins, Click-VR and Clouds2Max.
There are instructions in the file how to activate the characters as well as navigational instructions.

The file is pretty large (340 mb) due to the embedded scans and you will need fairly robust horsepower to run the file
Let me know what you think..
David
EDIT: Make sure you run it on your primary monitor...
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Global Director of Public Safety - Product Management

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