SCANNING/MODELING SCULPTURES,STATUES,ETC.

Discuss all Archaeology & Heritage related issues here.
User avatar
Matt Young
Honorary Member
Honorary Member
Posts: 3929
Joined: Fri Nov 30, 2007 3:03 pm
16
Full Name: Matt Young
Company Details: Baker Hicks
Company Position Title: CAD-BIM Lead
Country: UK
Linkedin Profile: No
Has thanked: 45 times
Been thanked: 40 times

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by Matt Young »

I'm actually interested in the original sculpture, is it carved from wood? If it is then I aspire to be that good at wood carving one day.
If you don't see that there is nothing, then you are kidding yourself.
User avatar
Jeffc1qps
I have made 80-90 posts
I have made 80-90 posts
Posts: 86
Joined: Mon Feb 10, 2014 6:41 pm
10
Full Name: Jeff Cuneo
Company Details: QPS-3D
Company Position Title: Scan-Modeling Division Manager
Country: USA
Linkedin Profile: Yes

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by Jeffc1qps »

No, Matt. It's actually cast from aluminum. I had a bear of a time removing reflection points. :) Lots of zooming in, rotating, and cutting of stray points....

I have so much to learn. I basically want to be able to scan a sculpture, mesh it into a solid view, and then have it on a free viewer as a deliverable product. I'm getting close....
User avatar
danielgm
V.I.P Member
V.I.P Member
Posts: 195
Joined: Thu Jun 20, 2013 10:45 am
10
Full Name: Daniel Girardeau-Montaut
Company Details: CloudCompare
Company Position Title: Administrator
Country: France
Linkedin Profile: Yes
Location: Grenoble, France
Has thanked: 11 times
Been thanked: 34 times
Contact:

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by danielgm »

Have you tried the qPoissonRecon (Poisson Reconstruction) plugin? Otherwise the 2D1/2 Delaunay reconstruction is clearly not meant to be used on such clouds.

And for the Poisson Reconstruction process, you'll need good normals first ;)
Daniel
CloudCompare admin
http://www.cloudcompare.org/
User avatar
Matt Young
Honorary Member
Honorary Member
Posts: 3929
Joined: Fri Nov 30, 2007 3:03 pm
16
Full Name: Matt Young
Company Details: Baker Hicks
Company Position Title: CAD-BIM Lead
Country: UK
Linkedin Profile: No
Has thanked: 45 times
Been thanked: 40 times

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by Matt Young »

Jeffc1qps wrote:No, Matt. It's actually cast from aluminum. I had a bear of a time removing reflection points. :) Lots of zooming in, rotating, and cutting of stray points....

I have so much to learn. I basically want to be able to scan a sculpture, mesh it into a solid view, and then have it on a free viewer as a deliverable product. I'm getting close....
Ok, thought it might be - I am always trawling the net for ideas to carve things and see a lot of amazing sculptures like that. I know carving seems a little old fashioned when we have 3d printers these days... I just like to be old fashioned ;)

I hope you continue to achieve some good results with what your doing.
If you don't see that there is nothing, then you are kidding yourself.
User avatar
Jeffc1qps
I have made 80-90 posts
I have made 80-90 posts
Posts: 86
Joined: Mon Feb 10, 2014 6:41 pm
10
Full Name: Jeff Cuneo
Company Details: QPS-3D
Company Position Title: Scan-Modeling Division Manager
Country: USA
Linkedin Profile: Yes

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by Jeffc1qps »

daniel, I have tried the Poisson setting, but it just draped the whole area around the eagle with a mesh. the mesh on the eagle parts looked good, but the added curtain around it was bad. I did the set normals setting on Cloud Compare, but again, i'm not trained for this as of yet and i'm just clicking to see what happens. :) lol
User avatar
danielgm
V.I.P Member
V.I.P Member
Posts: 195
Joined: Thu Jun 20, 2013 10:45 am
10
Full Name: Daniel Girardeau-Montaut
Company Details: CloudCompare
Company Position Title: Administrator
Country: France
Linkedin Profile: Yes
Location: Grenoble, France
Has thanked: 11 times
Been thanked: 34 times
Contact:

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by danielgm »

It's definitely an algorithm that is a bit hard to tame. You'll need very clean normals, and you'll also need a closed shape (i.e. points all over the surface, not on one side only).

Anyway this algorithm and much more others are also available in Meshlab for instance (which is better suited for the job, as its name indicates ... contrarily to "Cloud"Compare ;).
Daniel
CloudCompare admin
http://www.cloudcompare.org/
User avatar
Jeffc1qps
I have made 80-90 posts
I have made 80-90 posts
Posts: 86
Joined: Mon Feb 10, 2014 6:41 pm
10
Full Name: Jeff Cuneo
Company Details: QPS-3D
Company Position Title: Scan-Modeling Division Manager
Country: USA
Linkedin Profile: Yes

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by Jeffc1qps »

Yeah, i realize i'm using it a bit out of it's context. Thanks for the help!
User avatar
Jeffc1qps
I have made 80-90 posts
I have made 80-90 posts
Posts: 86
Joined: Mon Feb 10, 2014 6:41 pm
10
Full Name: Jeff Cuneo
Company Details: QPS-3D
Company Position Title: Scan-Modeling Division Manager
Country: USA
Linkedin Profile: Yes

Re: SCANNING/MODELING SCULPTURES,STATUES,ETC.

Post by Jeffc1qps »

So, i've loaded and attempted MESHLAB. I'm getting an error that says 'Opening Failure'. Support is just forum search it seems like. Anyone want to point me in a direction I can find information? Thanks.
Post Reply

Return to “Archaeology & Heritage”